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| Description |
| Example LSystem specifications.
Not all of these commands are implemented in the initial version.
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| Synopsis |
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| Documentation |
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| weed :: LSystem |
| A weedy thing - only needs basic LSystem commands, and only has one rule.
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| lace :: LSystem |
| lace - uses basic commands, but has four rules.
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| bigH :: LSystem |
| bigH - uses @0.65 to scale the draw distance so the branches don't overlap.
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| bigH2 :: LSystem |
| bigH2 - when you animate the angle on this one it looks a bit like a flower unfolding.
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| spikes :: LSystem |
| spikes - uses prefix ints to repeat certain commands a number of times.
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| dragon :: LSystem |
| dragon - uses the jump command to move the turtle without drawing.
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| maze :: LSystem |
| maze - uses the jump command to move the turtle without drawing.
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| coral :: LSystem |
| coral - uses the color map. This one looks a bit like a squashed spider when you animate the angle step.
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| Produced by Haddock version 0.7 |