ContentsIndex
LSystem.Examples
Description
Example LSystem specifications. Not all of these commands are implemented in the initial version.
Synopsis
weed :: LSystem
lace :: LSystem
bigH :: LSystem
bigH2 :: LSystem
spikes :: LSystem
dragon :: LSystem
maze :: LSystem
coral :: LSystem
Documentation
weed :: LSystem
A weedy thing - only needs basic LSystem commands, and only has one rule.
lace :: LSystem
lace - uses basic commands, but has four rules.
bigH :: LSystem
bigH - uses @0.65 to scale the draw distance so the branches don't overlap.
bigH2 :: LSystem
bigH2 - when you animate the angle on this one it looks a bit like a flower unfolding.
spikes :: LSystem
spikes - uses prefix ints to repeat certain commands a number of times.
dragon :: LSystem
dragon - uses the jump command to move the turtle without drawing.
maze :: LSystem
maze - uses the jump command to move the turtle without drawing.
coral :: LSystem
coral - uses the color map. This one looks a bit like a squashed spider when you animate the angle step.
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