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| Description | 
| Example LSystem specifications.
	Not all of these commands are implemented in the initial version. | 
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| Synopsis | 
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| Documentation | 
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| weed :: LSystem | 
| A weedy thing - only needs basic LSystem commands, and only has one rule. | 
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| lace :: LSystem | 
| lace - uses basic commands, but has four rules. | 
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| bigH :: LSystem | 
| bigH - uses @0.65 to scale the draw distance so the branches don't overlap. | 
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| bigH2 :: LSystem | 
| bigH2 - when you animate the angle on this one it looks a bit like a flower unfolding. | 
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| spikes :: LSystem | 
| spikes - uses prefix ints to repeat certain commands a number of times. | 
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| dragon :: LSystem | 
| dragon - uses the jump command to move the turtle without drawing. | 
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| maze :: LSystem | 
| maze - uses the jump command to move the turtle without drawing. | 
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| coral :: LSystem | 
| coral - uses the color map. This one looks a bit like a squashed spider when you animate the angle step. | 
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| Produced by Haddock version 0.7 |