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Description |
Example LSystem specifications.
Not all of these commands are implemented in the initial version.
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Synopsis |
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Documentation |
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weed :: LSystem |
A weedy thing - only needs basic LSystem commands, and only has one rule.
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lace :: LSystem |
lace - uses basic commands, but has four rules.
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bigH :: LSystem |
bigH - uses @0.65 to scale the draw distance so the branches don't overlap.
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bigH2 :: LSystem |
bigH2 - when you animate the angle on this one it looks a bit like a flower unfolding.
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spikes :: LSystem |
spikes - uses prefix ints to repeat certain commands a number of times.
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dragon :: LSystem |
dragon - uses the jump command to move the turtle without drawing.
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maze :: LSystem |
maze - uses the jump command to move the turtle without drawing.
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coral :: LSystem |
coral - uses the color map. This one looks a bit like a squashed spider when you animate the angle step.
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Produced by Haddock version 0.7 |